poly modelling is to star a design (whatever it is) from a plane primitive, then convert it to editable polygon (in case of 3ds max) and just extrude the edges (shift + click in max).
By that way you can easily control the flow of a mesh. And with a certain kind of topology your model will look awesome.
This is a little contribution that i can make for you, but i you need more help, don't hesitate on asking me man, i will surely answer you. Even when i'm not an organic modeller, i can help you :D
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